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    This article is incomplete.
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    Details: Needs to be rewritten (it's not a battle mode anymore, but a type of event).


    This page just hatched.
    This article doesn't have all of the content yet and work on it is in progress.
    Details: Battle rewards, chest rewards, enemy levels are not complete. Also missing chest icons.




    Souls[edit source]

    Burial Ground is the main source of souls for players, and its main rewards are souls. They are used to improve dragons via the Soul_Upgrade system.

    Background[edit source]

    Players may attempt burial ground with keys that regenerate at server reset, or purchased for 50 gems in increments of 50 each day.

    Dragon hp[edit source]

    Similar to Mystic_Mountain and Forest of Sprites, dragons retain the amount of hp left in fights, and dragons will no longer be able to participate if they lose all their hp. There are fountains similar to Mystic_Mountain that restores 50% max health to remaining alive dragons.

    Revival[edit source]

    Players may pay 30 gems to revive dead dragons and fully heal living ones. Each revival gives the play an additional stacking +10% attack and +10% hp boost.

    Difficulties and dragon restrictions[edit source]

    Players may reset the burial grounds to an unlocked difficulty of their choice. There is a minimum level for dragons to participate depending on chosen level of difficulty, see difficulties.

    Element modifiers[edit source]

    Effective hits in burial grounds deal +50% damage and less effective hits deal -50% damage.

    Layout[edit source]

    Players always start from the left, and may only advance rightwards to adjacent hexagonal tiles.

    The width of the board is 15 tiles, counting the one which the player starts on. There are always 6 fights, 7 chests, 2 fountains, 4 blessings, 2 boss change tiles and 3 boosts to aid the player against the boss fight (fight 7). The locations are fixed, but enemy elements and chest rewards are always random, following the difficulty the player chose.


    Difficulties[edit source]

    Number Player Level Dragon Level
    I 36 20
    II 46 35
    III 56 45
    IV 66 55
    V 76 70
    VI 86 85
    VII 96 100


    Enemy battle strength and rewards[edit source]


    Fights are numbered from left to right of the board.

    Difficulty VI[edit source]

    Fight# Elements Souls Level Stars
    1 ////// 1 3 85 4
    2 // 1 3 85 4
    3 ////// 1 3 85 4
    4 ////// 1 6 95 5
    5 // 2 1 100 5
    6 // 1 6 110 5


    Chest rewards[edit source]

    Difficulty Possible chests
    I
    II
    III
    IV
    V
    VI 4,5,6
    VII


    Chest Icon Tier Souls Food/Gold
    1 ? ? /?
    2 ? ? /?
    3 ? ? /?
    4 4 ? /1000k
    5 6 75k /750k
    6 1 None
    7 1 None
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