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    Dragonbrands are rune-like items that can be assigned to dragons to increase their stats and give them passive abilities. They can be assigned and upgraded in the Sacred Altar and are split into 6 rarities. Depending on their set, they grant different set bonuses, but main bonuses are randomised for each Dragonbrand.

    Players can obtain Legendary Dragonbrands after they reach level 50, and Mythic after they reach level 70. All other rarities can be obtained beginning at the start of the game.

    As of update v.1.0.14, every dragonbrand can be locked to prevent accidental deleting.



    Obtaining[edit source]

    All ways of obtaining dragonbrands are shown below. Grayed out icons mean that those sets cannot be obtained with the corresponding method, and the icon means the method only grants random dragonbrands.

    Not all sets can be obtained through random dragonbrand rewards. Usually, the newer sets (for example, Mars or Achilles) cannot be obtained from a random dragonbrand, but the exact available sets are unknown and subject to change.


    HideShow
    Spacetime Rift

    Spacetime Rift can be challenged to obtain dragonbrands in bigger numbers, and their rarity depends on the difficulty. Can be challenged a limited number of times per day as Spacetime Keys needed to challenge it replenish every 12 hours.
    Dragonbrand Shop

    Ore obtained in the Forest of the Sprites can be exchanged for dragonbrands only. The shop refreshes every 6 hours, with 8 possible options to be bought. This allows for obtaining specific dragonbrands.
    Dark Trial

    Player receives random dragonbrands and Dragonbrand Material as one of the main rewards for clearing Floors.
    Alliance Shop

    Alliance Coins obtained by contributing to the alliance can be exchanged for a random dragonbrand of a chosen rarity, along with other items.
    Ruins

    Dragons can be sent to explore the Ruins, and random dragonbrands are one of the possible rewards.
    Adventure

    Clearing Adventure stages grants dragonbrands, and they can be obtained from the Auto Adventure loot.
    Quests

    Some Quests give random dragonbrands as rewards upon completion.
    Free Dragonbrand Chest

    1 chest granting 1 random dragonbrand can be opened for free in the Shop on a daily basis.
    Golden Dragonbrand Chest

    2 golden dragonbrand chests appear in the Shop every day. Each chest has a dragonbrand set corresponding to it, and buying it for 5 Dark Gold Keys rewards a guaranteed Mythic dragonbrand of that set and 2 random rewards. The chests can be refreshed for the chosen set with 50 Gems.
    Events

    Some events grant dragonbrands as one of the rewards. There is no event focused on dragonbrands specifically.
    Monthly Sign-In

    After logging in 28 days in a month, 2 random Mythic dragonbrands are given as a reward.
    Honor Stele

    Random dragonbrands are one of the rewards for reaching certain milestones.
    Honor Shop

    A random Mythic Dragonbrand can be bought for 30 Medals of Honor.


    Dragonbrand Sets[edit source]


    Currently there are 18 Dragonbrand sets in the game, each granting 2 bonuses:

    • 2-piece Bonus - (2) for short - is activated when a dragon has at least 2 Dragonbrands from the same set equipped.
    • 4-piece Bonus - (4) for short - activates when it has at least 4.
    • If a dragon has all 6 Dragonbrands from the same set equipped, the 2-piece Bonus is doubled.

    A Dragon can use Dragonbrands from different sets, which means a dragon can have a (2) and (4) bonus from one set, and a (2) bonus from another, by equipping 4 and 2 Dragonbrands from these sets. It's also possible to have 3 different (2) bonuses, at the cost of not having any (4) bonus.

    Example set combinations. Activated bonuses show on the bottom


    All Dragonbrand sets:

    HideShow
    Freyr
    2-piece Bonus
    4-piece Bonus
    +15% ATK
    +7% DMG dealt for every 10% decrease of target's HP.
    Vidar
    2-piece Bonus
    4-piece Bonus
    +15% Crit
    +70% DMG if the target is affected by CC (Taunt, Stun, Seal, or Freeze).
    Baldr
    2-piece Bonus
    4-piece Bonus
    +15% HP
    When you are critically hit, there is a 100% chance that you and a 30% chance that your allies will gain a Shield lasting 1 turn that absorbs DMG equal to 5% of your Max HP.
    Heimdallr
    2-piece Bonus
    4-piece Bonus
    +30% DEF
    +20% Base Healing (+50% when the target's HP is lower than 20%).
    Mimir
    2-piece Bonus
    4-piece Bonus
    +15% Effect Hit
    15% base chance to either Stun, Freeze, Taunt or Seal an opponent for 1 turn.
    Bully
    2-piece Bonus
    4-piece Bonus
    +15% Crit
    Reduces cooldowns of all your Skills by 3 turns when killing a target.
    Hoarder
    2-piece Bonus
    4-piece Bonus
    +15% ATK
    60% chance for attacks to ignore 60% of enemy Defense.
    Jammu
    2-piece Bonus
    4-piece Bonus
    +15% Crit
    60% chance per critical hit to deal 10% of target's Max HP as DMG, ignoring DEF. DMG is capped at 120% of ATK.
    Amir
    2-piece Bonus
    4-piece Bonus
    +15% HP
    100% chance to reflect 30% of received DMG.
    Schiff
    2-piece Bonus
    4-piece Bonus
    +15% Effect Hit
    When taking DMG, 45% base chance to stun the attacking enemy for 1 turn.
    Skade
    2-piece Bonus
    4-piece Bonus
    +15% HP
    (Unique) Reduces 25% of DMG received by all allies and redirects 50% of that reduced DMG to you.
    Týr
    2-piece Bonus
    4-piece Bonus
    +15% ATK
    Single Attack DMG +30%. If a target is killed after a single attack, the user will use 1st Skill to continue attacking an enemy target with the least HP. (Max attacks: 3)
    Iaso
    2-piece Bonus
    4-piece Bonus
    +30% DEF
    Before your turn begins, all control effects will be negated and 10% of your HP will be restored.
    Ares
    2-piece Bonus
    4-piece Bonus
    +15% ATK
    For each 10% of HP lost, your final DMG Bonus will be increased by 20%.
    Pandora
    2-piece Bonus
    4-piece Bonus
    +15% ATK
    +20% ATK at the beginning of each battle. Increases continuous DMG effect DMG (incl. burned, poisoned, etc) by 30%.
    Akso
    2-piece Bonus
    4-piece Bonus
    +15% HP
    +30% DEF at the beginning of each battle. If a direct healing Skill (excluding continuous healing, HP absorption, etc) restores more HP than needed, 40% of the excess HP will be converted into a Shield that lasts for 2 turns.
    Mars
    2-piece Bonus
    4-piece Bonus
    +15% Crit
    +20% Crit DMG at the beginning of each battle. Single-target Skills will deal an additional 40% damage to targets that have more than 50% of their HP remaining.
    Achilles
    2-piece Bonus
    4-piece Bonus
    +30% DEF
    Every time the user's HP decreases by 10%, any DMG reduction bonus will increase by 20%. This can go up by a maximum of 100%.


    Positions and Bonuses[edit source]



    Every dragonbrand has one of 6 possible positions, depicted with roman numerals. Positions are not interchangeable, which means a Freyr IV cannot be equipped in a II slot.



    Dragonbrands have primary and secondary bonuses. The primary bonus (the one listed in orange text) is determined when the Dragon is obtained and chosen by the Dragonbrand's position. It is upgraded with every level of the Dragonbrand, and a Dragonbrand can only have one primary bonus. 1-4 secondary bonuses are randomly generated when a Dragonbrand is obtained. Additionally, one secondary bonus is added (or an existing one is upgraded) every 3 levels of the Dragonbrand.

    Possible primary bonuses for slot:
    Slot Possible Bonuses
    I ATK
    II ATK%, DEF%, HP%, SPD
    III DEF
    IV ATK%, DEF%, HP%, Effect Hit, Effect Res
    V HP
    VI ATK%, DEF%, HP%, Crit%, Crit DMG


    Secondary bonuses can be any of the possible bonuses (ATK, DEF, HP, ATK%, DEF%, HP%, SPD, Effect Res, Effect Hit, Crit% and Crit DMG).


    Enhancing[edit source]


    enchancing a Freyr brand to level 12


    Dragonbrands start at level 0 when obtained and can be enhanced up to level 15. Every time a Dragonbrand is enhanced, its primary bonus rises, and every 3 levels (at level 3, 6, 9 etc.) a random secondary bonus is added (or upgraded if there are already 4).

    Enhancing requires sacrificing other Dragonbrands or Dragonbrand Materials to gain XP for the enhanced brand.

    Enhancing happens in the Sacred Altar and costs gold that is equivalent to 10x the XP used in the process. XP is stored in the Dragonbrand and is not lost if a new level is not reached, which allows enhancing a dragonbrand multiple times before it gains a bonus. As opposed to sacrificing and upgrading dragons in the Spacetime Altar, this process is instant.

    Dragonbrand XP is separate from player . Player Experience Points are not changed while enhancing dragonbrands.


    XP gained from every Dragonbrand rarity and material:*

    Type XP when sacrificed
    Common 100
    Uncommon 200
    Rare 300
    Epic 500
    Legendary 1000
    Mythic 2000
    Uncommon Material 200
    Epic Material 1000
    Mythic Material 5000

    *This table shows values for Dragonbrands at level 0. If a Dragonbrand has any XP when it is sacrificed, it will add 70% of it to the Dragonbrand being enhanced in addition to the base value.


    XP required to reach each level from level 0:

    Level Common Uncommon Rare Epic Legendary Mythic
    1 200 300 400 500 600 700
    2 500 800 1000 1300 1500 1800
    3 900 1400 1800 2300 2700 3200
    4 1400 2100 2800 3500 4200 4900
    5 2000 3000 4000 5000 6000 7000
    6 2700 4100 5400 6800 8100 9500
    7 3500 5300 7000 8800 10500 12300
    8 4400 6600 8800 11000 13200 15400
    9 5400 8100 10800 13500 16200 18900
    10 6500 9800 13000 16300 19500 22800
    11 7700 11600 15400 19300 23100 27000
    12 9000 13500 18000 22500 27000 31500
    13 10400 15600 20800 26000 31200 36400
    14 11900 17900 23800 29800 35700 41700
    15 13500 20300 27000 33800 40500 47300


    Primary Bonus Values[edit source]

    Primary bonuses, as opposed to secondary bonuses, will always have the same values depending on the Dragonbrand rarity and level. The tables below show all the possible values:


    Attack:


    Level Common Uncommon Rare Epic Legendary Mythic
    0 90 180 360 450 540 810
    1 105 210 420 525 630 945
    2 120 240 480 600 720 1080
    3 135 270 540 675 810 1215
    4 150 300 600 750 900 1350
    5 165 330 660 825 990 1485
    6 180 360 720 900 1080 1620
    7 195 390 780 975 1170 1755
    8 210 420 840 1050 1260 1890
    9 225 450 900 1125 1350 2025
    10 240 480 960 1200 1440 2160
    11 255 510 1020 1275 1530 2295
    12 270 540 1080 1350 1620 2430
    13 285 570 1140 1425 1710 2565
    14 300 600 1200 1500 1800 2700
    15 315 630 1260 1575 1890 2835


    Defense:

    Level Common Uncommon Rare Epic Legendary Mythic
    0 20 40 80 100 120 180
    1 25 50 100 125 150 225
    2 30 60 120 150 180 270
    3 35 70 140 175 210 315
    4 40 80 160 200 240 360
    5 45 90 180 225 270 405
    6 50 100 200 250 300 450
    7 55 110 220 275 330 495
    8 60 120 240 300 360 540
    9 65 130 260 325 390 585
    10 70 140 280 350 420 630
    11 75 150 300 375 450 675
    12 80 160 320 400 480 720
    13 85 170 340 425 510 765
    14 90 180 360 450 540 810
    15 95 190 380 475 570 855


    HP:

    Level Common Uncommon Rare Epic Legendary Mythic
    0 350 700 1400 1750 2100 3150
    1 410 820 1640 2050 2460 3690
    2 470 940 1880 2350 2820 4230
    3 530 1060 2120 2650 3180 4770
    4 590 1180 2360 2950 3540 5310
    5 650 1300 2600 3250 3900 5850
    6 710 1420 2840 3550 4260 6390
    7 770 1540 3080 3850 4620 6930
    8 830 1660 3320 4150 4980 7470
    9 890 1780 3560 4450 5340 8010
    10 950 1900 3800 4750 5700 8550
    11 1010 2020 4040 5050 6060 9090
    12 1070 2140 4280 5350 6420 9630
    13 1130 2260 4520 5650 6780 10170
    14 1190 2380 4760 5950 7140 10710
    15 1250 2500 5000 6250 7500 11250


    Speed:

    Level Common Uncommon Rare Epic Legendary Mythic
    0 2 4 6 8 10 12
    1 4 6 8 10 12 15
    2 6 8 10 12 14 18
    3 8 10 12 14 16 21
    4 10 12 14 16 18 24
    5 12 14 16 18 20 27
    6 14 16 18 20 22 30
    7 16 18 20 22 24 33
    8 18 20 22 24 26 36
    9 20 22 24 26 28 39
    10 22 24 26 28 30 42
    11 24 26 28 30 32 45
    12 26 28 30 32 34 48
    13 28 30 32 34 36 51
    14 30 32 34 36 38 54
    15 32 34 36 38 40 57


    ATK%, DEF%, HP%, Crit%, Effect Hit, and Effect Res:

    Level Common Uncommon Rare Epic Legendary Mythic
    0 1 2 4 6 8 10
    1 2 3 6 8 10 13
    2 3 4 8 10 12 16
    3 4 5 10 12 14 19
    4 5 6 12 14 16 19
    5 6 7 14 16 18 25
    6 7 8 16 18 20 28
    7 8 9 18 20 22 31
    8 9 10 20 22 24 34
    9 10 11 22 24 26 37
    10 11 12 24 26 28 40
    11 12 13 26 28 30 43
    12 13 14 28 30 32 46
    13 14 15 30 32 34 49
    14 15 16 32 34 36 52
    15 16 17 34 36 38 55


    Crit DMG:

    Level Common Uncommon Rare Epic Legendary Mythic
    0 2 3 5 9 11 14
    1 4 5 8 12 15 19
    2 6 7 11 15 19 24
    3 8 9 14 18 23 29
    4 10 11 17 21 27 34
    5 12 13 20 24 31 39
    6 14 15 23 27 35 44
    7 16 17 26 30 39 49
    8 18 19 29 33 43 54
    9 20 21 32 36 47 59
    10 22 23 35 39 51 64
    11 24 25 38 42 45 69
    12 26 27 41 45 59 74
    13 28 29 44 48 63 79
    14 30 31 47 51 67 84
    15 32 33 50 54 71 89


    ~ Thanks to Aulbath for the original Dragonbrand guide.

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