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    This is the documentation page for Module:Skill Data

    This module holds all main data for Skills. It consists of two parts: first is a list of skills in order, and the second is data for each skill. If you add a new skill, add it to both the list and data.


    Skill data template:[edit source]

    data["NAME"] = {
    element = '',
    cooldown = '',
    upgradepreset = '',
    aoe_effects = {},
    enemy_effects = {},
    team_effects = {},
    ally_effects = {},
    self_effects = {},
    tags = {},
    base_skill = '',
    awakened_skill = ''
    }


    • base_skill is only used for Awakened skills (leave this parameter empty for other skills, do not delete it). For example, Awakened Moving Spores would have base_skill = 'Moving Spores'.
    • awakened_skill is only used in skills that have an Awakened version. For example, Moving Spores would have awakened_skill = 'Awakened Moving Spores'. For other skills leave empty.

    Upgrade Presets:[edit source]

    cheap - most 1st skills, upgrades to lv.2 for 30
    expensive-A - most 2nd/3rd skills, upgrades to lv.2 for 50
    expensive-B - some 2nd/3rd skills. Almost the same as expensive-A, difference is shorter upgrade time to lv.5

    Possible Effects:[edit source]

    Whenever you add a new effect, add it to both the documentation and the skill page template.

    Damage[edit source]

    Damage - dealing damage
    True Damage - dealing damage that ignores Defense, DMG Boost, DMG Reduction Boost, and Element Effectiveness. Example skill is Enthusiastic Guitarist
    KO - instant kill, currently only sacrificing skills

    Restoration[edit source]

    Heal - instant HP restoration (not over time, that's a buff)
    Absorb - absorb some of the enemy's HP. Use this instead of Heal and add it to the targets that are healed. Keep Damage on the damaged enemy
    Revive - bring a dragon back to life. Because reviving also has to recover a certain amount of health and Speed Bar, don't add the Heal and Increase Speed Bar effects in such skills.
    Shield
    Clear Skill Cooldown
    Reduce Skill Cooldown

    Buffs[edit source]

    Increase Attack
    Increase Defense
    Increase Crit
    Increase Crit DMG
    Increase Speed
    Increase Speed Bar
    Increase Effect Hit
    Increase Effect Res
    Increase Healing
    Increase DMG (DMG made by the dragon)
    Increase First Skill DMG - do not add when adding the main Increase DMG effect
    Decrease DMG Taken
    Reflect DMG

    Heal Over Time
    Dispel Debuffs
    CC Immunity
    DMG Immunity
    Start Turn Instantly (not to be confused with "Force Attack", which doesn't interfere with turn order/speed bars)

    Debuffs[edit source]

    Reduce Attack
    Reduce Defense
    Reduce Crit
    Reduce Crit DMG
    Reduce Speed
    Reduce Speed Bar
    Reduce Max HP
    Reduce Healing
    Reduce DMG (DMG made by the dragon)
    Increase DMG Taken
    Increase Metal Dragon DMG Taken
    Ignore Defense

    Freeze
    Stun
    Seal
    Taunt
    Disarm

    Damage Over Time
    Remove Buffs
    Remove Shield
    Nullify Debuff Countdown

    Other[edit source]

    Copy Skills&Appearance - add this to a target that is being copied, not to self (currently only used by Mimic)
    Force Attack - force a dragon to attack outside of its turn (not to be confused with "Start Turn Instantly", which interferes with turn order and speed bars)
    Speed Up Buffs&Debuffs

    Possible Tags:[edit source]

    Multi-Hit
    Effects Stay On Death
    Passive - add it to passive Skills like Coordinated Hunting
    Band - skills that react if a Band dragon is in the team.



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