This is the documentation page for Module:Skill Data
This module holds all main data for Skills. It consists of two parts: first is a list of skills in order, and the second is data for each skill. If you add a new skill, add it to both the list and data.
Skill data template:[edit source]
data["NAME"] = { element = '', cooldown = '', upgradepreset = '', aoe_effects = {}, enemy_effects = {}, team_effects = {}, ally_effects = {}, self_effects = {}, tags = {}, base_skill = '', awakened_skill = '' }
base_skill
is only used for Awakened skills (leave this parameter empty for other skills, do not delete it). For example, Awakened Moving Spores would have base_skill = 'Moving Spores'.awakened_skill
is only used in skills that have an Awakened version. For example, Moving Spores would have awakened_skill = 'Awakened Moving Spores'. For other skills leave empty.
Upgrade Presets:[edit source]
cheap
- most 1st skills, upgrades to lv.2 for 30
expensive-A
- most 2nd/3rd skills, upgrades to lv.2 for 50
expensive-B
- some 2nd/3rd skills. Almost the same as expensive-A, difference is shorter upgrade time to lv.5
Possible Effects:[edit source]
Damage[edit source]
Damage
- dealing damage
True Damage
- dealing damage that ignores Defense, DMG Boost, DMG Reduction Boost, and Element Effectiveness. Example skill is Enthusiastic Guitarist
KO
- instant kill, currently only sacrificing skills
Restoration[edit source]
Heal
- instant HP restoration (not over time, that's a buff)
Absorb
- absorb some of the enemy's HP. Use this instead of Heal and add it to the targets that are healed. Keep Damage on the damaged enemy
Revive
- bring a dragon back to life. Because reviving also has to recover a certain amount of health and Speed Bar, don't add the Heal and Increase Speed Bar effects in such skills.
Shield
Clear Skill Cooldown
Reduce Skill Cooldown
Buffs[edit source]
Increase Attack
Increase Defense
Increase Crit
Increase Crit DMG
Increase Speed
Increase Speed Bar
Increase Effect Hit
Increase Effect Res
Increase Healing
Increase DMG
(DMG made by the dragon)
Increase First Skill DMG
- do not add when adding the main Increase DMG effect
Decrease DMG Taken
Reflect DMG
Heal Over Time
Dispel Debuffs
CC Immunity
DMG Immunity
Start Turn Instantly
(not to be confused with "Force Attack", which doesn't interfere with turn order/speed bars)
Debuffs[edit source]
Reduce Attack
Reduce Defense
Reduce Crit
Reduce Crit DMG
Reduce Speed
Reduce Speed Bar
Reduce Max HP
Reduce Healing
Reduce DMG
(DMG made by the dragon)
Increase DMG Taken
Increase Metal Dragon DMG Taken
Ignore Defense
Freeze
Stun
Seal
Taunt
Disarm
Damage Over Time
Remove Buffs
Remove Shield
Nullify Debuff Countdown
Other[edit source]
Copy Skills&Appearance
- add this to a target that is being copied, not to self (currently only used by Mimic)
Force Attack
- force a dragon to attack outside of its turn (not to be confused with "Start Turn Instantly", which interferes with turn order and speed bars)
Speed Up Buffs&Debuffs
Possible Tags:[edit source]
Multi-Hit
Effects Stay On Death
Passive
- add it to passive Skills like Coordinated Hunting
Band
- skills that react if a Band dragon is in the team.